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Weyoun Gast
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Verfasst am: 17.06.2006 09:58 Titel: |
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Soweit ich das jetzt beim Spielen festgestellt habe, funzen die Hitboxen und damit die Shotgun besser. Bei der SMG bin ich mir noch uneins. Da müssen mal mehr Leute testen. Heute morgen hat Greedo jedenfalls die volle Härte meiner Pumpgung ein paar Mal zu spüren bekommen !
@ Ray, Ingo, Dr.Bock: im Valve-Forum hieß es, dass auch ein Serverupdate veröffentlicht wurde. Könnt Ihr das bestätigen mittels Eures Webinterfaces? Ich habe ja leider nicht diese Möglichkeit, aber schon eine Mail an meinen Provider rausgeschickt...
CU all,
Wey |
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woher Gast
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Verfasst am: 17.06.2006 10:25 Titel: |
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jo steam hat wieder server update gemacht. habe es eben neu gemacht aus dem server.
das alles ist geupdatet worden. mal sehen ob mani und der rest alles wieder geht.
Checking bootstrapper version ...
Updating Installation
Logging in as 'gs4a06'
Updating 'Half-Life 2 Deathmatch' from version 15 to version 16
Downloading: .\hl2mp\bin\server.dll
Downloading: .\hl2mp\bin\server_i486.so
Verifying: .\hl2mp\cfg\settings.scr
Verifying: .\hl2mp\cfg\skill.cfg
Verifying: .\hl2mp\cfg\skill_manifest.cfg
Verifying: .\hl2mp\cfg\valve.rc
Verifying: .\hl2mp\maps\graphs\dm_lockdown.ain
Verifying: .\hl2mp\maps\graphs\dm_overwatch.ain
Verifying: .\hl2mp\maps\graphs\dm_steamlab.ain
Verifying: .\hl2mp\maps\dm_lockdown.bsp
Verifying: .\hl2mp\maps\dm_overwatch.bsp
Verifying: .\hl2mp\maps\dm_powerhouse.bsp
Verifying: .\hl2mp\maps\dm_resistance.bsp
Verifying: .\hl2mp\maps\dm_runoff.bsp
Verifying: .\hl2mp\maps\dm_steamlab.bsp
Verifying: .\hl2mp\maps\dm_underpass.bsp
Verifying: .\hl2mp\materials\brick\brickwall026d.vmt
Verifying: .\hl2mp\materials\brick\brickwall026f.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor010b_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor013c_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor028c_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor037b_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor039a_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor039b_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretewall004b_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretewall004c_nobump.vmt
Verifying: .\hl2mp\materials\console\background01.vmt
Verifying: .\hl2mp\materials\console\background01_widescreen.vmt
Verifying: .\hl2mp\materials\console\intro.vmt
Verifying: .\hl2mp\materials\console\intro_widescreen.vmt
Verifying: .\hl2mp\materials\metal\citadel_metalwall077a_nospec.vmt
Verifying: .\hl2mp\materials\metal\metalpipe003a.vmt
Verifying: .\hl2mp\materials\metal\metalwall001a_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall001b_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall001d_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall001f_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall014a_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall018a_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall018b_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall018e_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall018f_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall021a_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall021b_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall021e_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall021f_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall026a_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall058a.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\new lense.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\new light1.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\new light2.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\new slam.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\retexture trigger.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\v_slam.vmt
Verifying: .\hl2mp\materials\models\weapons\v_stunstick\v_stunstick_diffuse.vmt
Verifying: .\hl2mp\materials\models\weapons\w_slam\wslam.vmt
Verifying: .\hl2mp\materials\models\weapons\w_slam\wslamnewlight1.vmt
Verifying: .\hl2mp\materials\models\weapons\w_slam\wslamnewlight2.vmt
Verifying: .\hl2mp\materials\nature\blenddirtmud003a_nobump.vmt
Verifying: .\hl2mp\materials\nature\rockwall006a_nobump.vmt
Verifying: .\hl2mp\materials\plaster\plasterwall034a_nobump.vmt
Verifying: .\hl2mp\materials\plaster\plasterwall034b_nobump.vmt
Verifying: .\hl2mp\materials\plaster\plasterwall034d_nobump.vmt
Verifying: .\hl2mp\materials\plaster\plasterwall034f_nobump.vmt
Verifying: .\hl2mp\materials\props\metalfilecabinet002a.vmt
Verifying: .\hl2mp\materials\sprites\glow04_noz.vmt
Verifying: .\hl2mp\materials\sprites\orangecore1.vmt
Verifying: .\hl2mp\materials\sprites\orangecore2.vmt
Verifying: .\hl2mp\materials\sprites\orangeflare1.vmt
Verifying: .\hl2mp\materials\sprites\orangelight1.vmt
Verifying: .\hl2mp\materials\sprites\orangelight1_noz.vmt
Verifying: .\hl2mp\materials\sprites\redglow1.vmt
Verifying: .\hl2mp\materials\tile\tilefloor019a_nobump.vmt
Verifying: .\hl2mp\materials\vgui\gfx\vgui\hl2mp_logo.vmt
Verifying: .\hl2mp\materials\vgui\gfx\vgui\not_available.vmt
Verifying: .\hl2mp\materials\vgui\gfx\vgui\round_corner_ne.vmt
Verifying: .\hl2mp\materials\vgui\gfx\vgui\round_corner_nw.vmt
Verifying: .\hl2mp\materials\vgui\gfx\vgui\round_corner_se.vmt
Verifying: .\hl2mp\materials\vgui\gfx\vgui\round_corner_sw.vmt
Verifying: .\hl2mp\materials\vgui\gfx\vgui\solid_background.vmt
Verifying: .\hl2mp\materials\vgui\gfx\vgui\spray_bullseye.vmt
Verifying: .\hl2mp\materials\vgui\gfx\vgui\trans_background.vmt
Verifying: .\hl2mp\materials\vgui\logos\spray_canned.vmt
Verifying: .\hl2mp\materials\vgui\logos\spray_combine.vmt
Verifying: .\hl2mp\materials\vgui\logos\spray_cop.vmt
Verifying: .\hl2mp\materials\vgui\logos\spray_dog.vmt
Verifying: .\hl2mp\materials\vgui\logos\spray_freeman.vmt
Verifying: .\hl2mp\materials\vgui\logos\spray_head.vmt
Verifying: .\hl2mp\materials\vgui\logos\spray_lambda.vmt
Verifying: .\hl2mp\materials\vgui\logos\spray_plumbed.vmt
Verifying: .\hl2mp\materials\vgui\logos\spray_soldier.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\female_01.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\female_02.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\female_03.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\female_04.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\female_06.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\female_07.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\male_01.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\male_02.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\male_03.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\male_04.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\male_05.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\male_06.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\male_07.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\male_08.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\humans\group03\male_09.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\combine_soldier.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\combine_soldier_prisonguard.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\combine_super_soldier.vmt
Verifying: .\hl2mp\materials\vgui\playermodels\police.vmt
Verifying: .\hl2mp\materials\wood\woodshelf003a.vmt
Verifying: .\hl2mp\models\humans\female_gestures.mdl
Verifying: .\hl2mp\models\humans\female_postures.mdl
Verifying: .\hl2mp\models\humans\female_shared.mdl
Verifying: .\hl2mp\models\humans\female_ss.mdl
Verifying: .\hl2mp\models\humans\male_gestures.mdl
Verifying: .\hl2mp\models\humans\male_postures.mdl
Verifying: .\hl2mp\models\humans\male_shared.mdl
Verifying: .\hl2mp\models\humans\male_ss.mdl
Verifying: .\hl2mp\models\player\female_anims.mdl
Verifying: .\hl2mp\models\player\male_anims.mdl
Verifying: .\hl2mp\models\weapons\v_physcannon.dx90.vtx
Verifying: .\hl2mp\models\weapons\v_physcannon.mdl
Verifying: .\hl2mp\models\weapons\v_physcannon.vvd
Verifying: .\hl2mp\models\weapons\v_physcannon_dx7.dx90.vtx
Verifying: .\hl2mp\models\weapons\v_physcannon_dx7.mdl
Verifying: .\hl2mp\models\weapons\v_physcannon_dx7.vvd
Verifying: .\hl2mp\models\weapons\v_slam.dx90.vtx
Verifying: .\hl2mp\models\weapons\v_slam.mdl
Verifying: .\hl2mp\models\weapons\v_slam.vvd
Verifying: .\hl2mp\models\weapons\v_stunstick.dx90.vtx
Verifying: .\hl2mp\models\weapons\v_stunstick.mdl
Verifying: .\hl2mp\models\weapons\v_stunstick.vvd
Verifying: .\hl2mp\models\weapons\w_357.dx90.vtx
Verifying: .\hl2mp\models\weapons\w_357.mdl
Verifying: .\hl2mp\models\weapons\w_357.phy
Verifying: .\hl2mp\models\weapons\w_357.vvd
Verifying: .\hl2mp\models\weapons\w_crossbow.dx90.vtx
Verifying: .\hl2mp\models\weapons\w_crossbow.mdl
Verifying: .\hl2mp\models\weapons\w_crossbow.phy
Verifying: .\hl2mp\models\weapons\w_crossbow.vvd
Verifying: .\hl2mp\models\weapons\w_crowbar.dx90.vtx
Verifying: .\hl2mp\models\weapons\w_crowbar.mdl
Verifying: .\hl2mp\models\weapons\w_crowbar.phy
Verifying: .\hl2mp\models\weapons\w_crowbar.vvd
Verifying: .\hl2mp\models\weapons\w_grenade.dx90.vtx
Verifying: .\hl2mp\models\weapons\w_grenade.mdl
Verifying: .\hl2mp\models\weapons\w_grenade.phy
Verifying: .\hl2mp\models\weapons\w_grenade.vvd
Verifying: .\hl2mp\models\weapons\w_physics.dx90.vtx
Verifying: .\hl2mp\models\weapons\w_physics.mdl
Verifying: .\hl2mp\models\weapons\w_physics.phy
Verifying: .\hl2mp\models\weapons\w_physics.vvd
Verifying: .\hl2mp\models\weapons\w_rocket_launcher.dx90.vtx
Verifying: .\hl2mp\models\weapons\w_rocket_launcher.mdl
Verifying: .\hl2mp\models\weapons\w_rocket_launcher.phy
Verifying: .\hl2mp\models\weapons\w_rocket_launcher.vvd
Verifying: .\hl2mp\models\weapons\w_slam.dx90.vtx
Verifying: .\hl2mp\models\weapons\w_slam.mdl
Verifying: .\hl2mp\models\weapons\w_slam.phy
Verifying: .\hl2mp\models\weapons\w_slam.vvd
Verifying: .\hl2mp\models\weapons\w_stunbaton.dx90.vtx
Verifying: .\hl2mp\models\weapons\w_stunbaton.mdl
Verifying: .\hl2mp\models\weapons\w_stunbaton.phy
Verifying: .\hl2mp\models\weapons\w_stunbaton.vvd
Verifying: .\hl2mp\models\combine_soldier_anims.mdl
Verifying: .\hl2mp\models\police_animations.mdl
Verifying: .\hl2mp\models\police_ss.mdl
Verifying: .\hl2mp\resource\baseactioncdtrackstartdialo.res
Verifying: .\hl2mp\resource\baseactionpausedialog.res
Verifying: .\hl2mp\resource\baseactionplaybackratedialo.res
Verifying: .\hl2mp\resource\baseactionplaycommandsdialo.res
Verifying: .\hl2mp\resource\baseactionplaysoundstartdia.res
Verifying: .\hl2mp\resource\baseactionscreenfadestartdi.res
Verifying: .\hl2mp\resource\baseactionskipaheaddialog.res
Verifying: .\hl2mp\resource\baseactionstopplaybackdialo.res
Verifying: .\hl2mp\resource\baseactiontextmessagestartd.res
Verifying: .\hl2mp\resource\baseactionzoomdialog.res
Verifying: .\hl2mp\resource\clientscheme.res
Verifying: .\hl2mp\resource\contentcontroldialog.res
Verifying: .\hl2mp\resource\createmultiplayergamegamepl.res
Verifying: .\hl2mp\resource\createmultiplayergameserver.res
Verifying: .\hl2mp\resource\dialogoptionsingame.res
Verifying: .\hl2mp\resource\enginevguilayout.res
Verifying: .\hl2mp\resource\gamemenu.res
Verifying: .\hl2mp\resource\hl2mp_english.txt
Verifying: .\hl2mp\resource\hl2mp_french.txt
Verifying: .\hl2mp\resource\hl2mp_german.txt
Verifying: .\hl2mp\resource\hl2mp_italian.txt
Verifying: .\hl2mp\resource\hl2mp_japanese.txt
Verifying: .\hl2mp\resource\hl2mp_korean.txt
Verifying: .\hl2mp\resource\hl2mp_koreana.txt
Verifying: .\hl2mp\resource\hl2mp_portuguese.txt
Verifying: .\hl2mp\resource\hl2mp_russian.txt
Verifying: .\hl2mp\resource\hl2mp_schinese.txt
Verifying: .\hl2mp\resource\hl2mp_spanish.txt
Verifying: .\hl2mp\resource\hl2mp_tchinese.txt
Verifying: .\hl2mp\resource\hl2mp_thai.txt
Verifying: .\hl2mp\resource\loadgamedialog.res
Verifying: .\hl2mp\resource\loadingdialog.res
Verifying: .\hl2mp\resource\loadingdialogerror.res
Verifying: .\hl2mp\resource\loadingdialognobanner.res
Verifying: .\hl2mp\resource\modevents.res
Verifying: .\hl2mp\resource\multiplayeradvanceddialog.res
Verifying: .\hl2mp\resource\multiplayercustomizedialog.res
Verifying: .\hl2mp\resource\newgamedialog.res
Verifying: .\hl2mp\resource\objectcontrolpanelscheme.res
Verifying: .\hl2mp\resource\optionssubadvanced.res
Verifying: .\hl2mp\resource\optionssubaudio.res
Verifying: .\hl2mp\resource\optionssubkeyboard.res
Verifying: .\hl2mp\resource\optionssubmouse.res
Verifying: .\hl2mp\resource\optionssubmultiplayer.res
Verifying: .\hl2mp\resource\optionssubvideo.res
Verifying: .\hl2mp\resource\optionssubvoice.res
Verifying: .\hl2mp\resource\pdacontrolpanelscheme.res
Verifying: .\hl2mp\resource\playerlistdialog.res
Verifying: .\hl2mp\resource\savegamedialog.res
Verifying: .\hl2mp\resource\spectatormenu.res
Verifying: .\hl2mp\resource\spectatormodes.res
Verifying: .\hl2mp\resource\steampassworddialog.res
Verifying: .\hl2mp\resource\trackerscheme.res
Verifying: .\hl2mp\scripts\game.txt
Verifying: .\hl2mp\scripts\game_sounds_player.txt
Verifying: .\hl2mp\scripts\game_sounds_weapons.txt
Verifying: .\hl2mp\scripts\hudanimations.txt
Verifying: .\hl2mp\scripts\hudlayout.res
Verifying: .\hl2mp\scripts\kb_act.lst
Verifying: .\hl2mp\scripts\kb_def.lst
Verifying: .\hl2mp\scripts\kb_keys.lst
Verifying: .\hl2mp\scripts\launcher.txt
Verifying: .\hl2mp\scripts\launcherscheme.res
Verifying: .\hl2mp\scripts\mod_textures.txt
Verifying: .\hl2mp\scripts\soundscapes_labs.txt
Verifying: .\hl2mp\scripts\soundscapes_manifest.txt
Verifying: .\hl2mp\scripts\soundscapes_streetwar.txt
Verifying: .\hl2mp\scripts\soundscapes_strike.txt
Verifying: .\hl2mp\scripts\weapon_357.ctx
Verifying: .\hl2mp\scripts\weapon_ar2.ctx
Verifying: .\hl2mp\scripts\weapon_crossbow.ctx
Verifying: .\hl2mp\scripts\weapon_crowbar.ctx
Verifying: .\hl2mp\scripts\weapon_cubemap.txt
Verifying: .\hl2mp\scripts\weapon_frag.ctx
Verifying: .\hl2mp\scripts\weapon_physcannon.ctx
Verifying: .\hl2mp\scripts\weapon_pistol.ctx
Verifying: .\hl2mp\scripts\weapon_rpg.ctx
Verifying: .\hl2mp\scripts\weapon_shotgun.ctx
Verifying: .\hl2mp\scripts\weapon_slam.ctx
Verifying: .\hl2mp\scripts\weapon_smg1.ctx
Verifying: .\hl2mp\scripts\weapon_stunstick.ctx
Verifying: .\hl2mp\sound\common\talk.wav
Verifying: .\hl2mp\sound\vehicles\digger_startengine1.wav
Verifying: .\hl2mp\sound\vehicles\digger_stopengine1.wav
Verifying: .\hl2mp\sound\weapons\slam\buttonclick.wav
Verifying: .\hl2mp\sound\weapons\slam\mine_mode.wav
Verifying: .\hl2mp\sound\weapons\slam\throw.wav
Verifying: .\hl2mp\sound\weapons\tripwire\hook.wav
Verifying: .\hl2mp\sound\weapons\tripwire\mine_activate.wav
Verifying: .\hl2mp\dxsupport_override.cfg
Verifying: .\hl2mp\gameinfo.txt
Verifying: .\hl2mp\mapcycle.txt
Verifying: .\hl2mp\maplist.txt
Verifying: .\hl2mp\motd.txt
Verifying: .\hl2mp\steam.inf
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Source Dedicated Server Linux' version 59
HLDS installation up to date |
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mister_anderson_1 Moderator
Anmeldungsdatum: 16.03.2005 Beiträge: 1437 Wohnort: Steiermark |
Verfasst am: 17.06.2006 10:35 Titel: |
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woher hat folgendes geschrieben:: | jo steam hat wieder server update gemacht. habe es eben neu gemacht aus dem server.
das alles ist geupdatet worden. mal sehen ob mani und der rest alles wieder geht.
Checking bootstrapper version ...
Updating Installation
Logging in as 'gs4a06'
Updating 'Half-Life 2 Deathmatch' from version 15 to version 16
Downloading: .\hl2mp\bin\server.dll
Downloading: .\hl2mp\bin\server_i486.so
Verifying: .\hl2mp\cfg\settings.scr
Verifying: .\hl2mp\cfg\skill.cfg
Verifying: .\hl2mp\cfg\skill_manifest.cfg
Verifying: .\hl2mp\cfg\valve.rc
Verifying: .\hl2mp\maps\graphs\dm_lockdown.ain
Verifying: .\hl2mp\maps\graphs\dm_overwatch.ain
Verifying: .\hl2mp\maps\graphs\dm_steamlab.ain
Verifying: .\hl2mp\maps\dm_lockdown.bsp
Verifying: .\hl2mp\maps\dm_overwatch.bsp
Verifying: .\hl2mp\maps\dm_powerhouse.bsp
Verifying: .\hl2mp\maps\dm_resistance.bsp
Verifying: .\hl2mp\maps\dm_runoff.bsp
Verifying: .\hl2mp\maps\dm_steamlab.bsp
Verifying: .\hl2mp\maps\dm_underpass.bsp
Verifying: .\hl2mp\materials\brick\brickwall026d.vmt
Verifying: .\hl2mp\materials\brick\brickwall026f.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor010b_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor013c_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor028c_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor037b_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor039a_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretefloor039b_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretewall004b_nobump.vmt
Verifying: .\hl2mp\materials\concrete\concretewall004c_nobump.vmt
Verifying: .\hl2mp\materials\console\background01.vmt
Verifying: .\hl2mp\materials\console\background01_widescreen.vmt
Verifying: .\hl2mp\materials\console\intro.vmt
Verifying: .\hl2mp\materials\console\intro_widescreen.vmt
Verifying: .\hl2mp\materials\metal\citadel_metalwall077a_nospec.vmt
Verifying: .\hl2mp\materials\metal\metalpipe003a.vmt
Verifying: .\hl2mp\materials\metal\metalwall001a_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall001b_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall001d_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall001f_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall014a_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall018a_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall018b_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall018e_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall018f_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall021a_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall021b_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall021e_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall021f_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall026a_nobump.vmt
Verifying: .\hl2mp\materials\metal\metalwall058a.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\new lense.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\new light1.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\new light2.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\new slam.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\retexture trigger.vmt
Verifying: .\hl2mp\materials\models\weapons\v_slam\v_slam.vmt
Verifying: .\hl2mp\materials\models\weapons\v_stunstick\v_stunstick_diffuse.vmt
Verifying: .\hl2mp\materials\models\weapons\w_slam\wslam.vmt
Verifying: .\hl2mp\materials\models\weapons\w_slam\wslamnewlight1.vmt
Verifying: .\hl2mp\materials\models\weapons\w_slam\wslamnewlight2.vmt
Verifying: .\hl2mp\materials\nature\blenddirtmud003a_nobump.vmt
Verifying: .\hl2mp\materials\nature\rockwall006a_nobump.vmt
Verifying: .\hl2mp\materials\plaster\plasterwall034a_nobump.vmt
Verifying: .\hl2mp\materials\plaster\plasterwall034b_nobump.vmt
Verifying: .\hl2mp\materials\plaster\plasterwall034d_nobump.vmt
Verifying: .\hl2mp\materials\plaster\plasterwall034f_nobump.vmt
Verifying: .\hl2mp\materials\props\metalfilecabinet002a.vmt
Verifying: .\hl2mp\materials\sprites\glow04_noz.vmt
Verifying: .\hl2mp\materials\sprites\orangecore1.vmt
Verifying: .\hl2mp\materials\sprites\orangecore2.vmt
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Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Source Dedicated Server Linux' version 59
HLDS installation up to date |
_________________ Wer aufhört besser zu werden, hört auf gut zu sein! oder so ähnlich......r_drawothermodels 2 |
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woher Gast
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Verfasst am: 17.06.2006 12:44 Titel: |
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oh man.
in powerhouse liegen die lampen auf dem boden. also so recht ist den das update wohl nicht gelungen. mal sehen, was es noch für überraschungen gibt. |
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carver Moderator
Anmeldungsdatum: 26.06.2005 Beiträge: 3008 Wohnort: Leuggelbach |
Verfasst am: 17.06.2006 12:57 Titel: |
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Jo so ganz wie vorher ist es nicht mehr. Auf kurze Distanz funktionieren Mag, Shotty, Gunstick, Brecheisen, Uzzi und Aliengewehr nicht mehr so stark wie vorher, was aber denke ich ganz ok ist.
Auch Fässer, Steine usw. fliegen oder killen nicht mehr so schnell, was aber auch ganz ok ist.
Also so ganz wie vorher ist es nicht, aber soweit finde ich es ganz ok. _________________ Grüsse von Carver
______________________________________
Toleranz ist gut.
Aber nicht gegenüber Intoleranten.
(Wilhelm Busch, dt. Zeichner u. Dichter, 1832-1908) |
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Weyoun Gast
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Verfasst am: 17.06.2006 12:59 Titel: |
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Ingo, mein Serveranbieter hat auch das Update installiert. Leider hat mir das bei Mani nicht geholfen. Der Server schmiert immer noch ab, wenn ich Mani laden lasse.
Boah, hoffentlich kommt der Mani mal aus dem Urlaub wieder. Ich will endlich wieder Sounds haben *heul*
Auf Entzug ist,
Wey |
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woher Gast
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Verfasst am: 17.06.2006 13:07 Titel: |
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wey.
ladst du das mani vom server. oder machst du das auch manuell über ftp?
versuche mal die Mani Admin Plugin v1.1.0zi version. ob es dann klappt. |
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Weyoun Gast
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Verfasst am: 17.06.2006 13:23 Titel: |
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Juhu Ingo,
ich hatte ja die BetaN vor dem Update normal laufen...ohne Probs. Habe es noch nicht mit einem Downgrade versucht. Werde das aber mal machen, sobald der Server leer ist. Hoffentlich geht das nicht in die Hose *schanieeef*!
Bis denne,
Wey |
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woher Gast
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Verfasst am: 17.06.2006 13:45 Titel: |
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das kannst du auch machen, wenn welche auf dem server zocken.
das merken die nicht mal, das du im hintergrund am werkeln bist. |
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Weyoun Gast
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Verfasst am: 17.06.2006 14:00 Titel: |
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Ingo, mein Bester: könntest Du den Thread zu meinem Server "entsperren"? Ich kann den leider nicht editieren, da ohne Mod-Rechte unmöglich...
*liebguck*
Nur auf die Schnelle noch eine gute Nachricht: Dude und ich haben gerade die Spawnprotection geprüft. Die Spawnminen verpuffen nun tatsächlich. Klasse Sache! |
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woher Gast
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Verfasst am: 17.06.2006 14:28 Titel: |
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Weyoun hat folgendes geschrieben:: | Ingo, mein Bester: könntest Du den Thread zu meinem Server "entsperren"? Ich kann den leider nicht editieren, da ohne Mod-Rechte unmöglich...
*liebguck*
Nur auf die Schnelle noch eine gute Nachricht: Dude und ich haben gerade die Spawnprotection geprüft. Die Spawnminen verpuffen nun tatsächlich. Klasse Sache! |
ja mache ich
cool das wenigstens das klappt, mit den spawnmienen. haben die ja wenigstens etwas geschafft. die deppen |
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Weyoun Gast
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Verfasst am: 17.06.2006 15:27 Titel: |
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woher hat folgendes geschrieben:: |
ja mache ich |
Danke schön, habe den Thread jetzt editieren können. Neuer Mapcycle ist drin.
Zitat: | cool das wenigstens das klappt, mit den spawnmienen. haben die ja wenigstens etwas geschafft. die deppen |
Jo und somit erübrigt sich die herumschnöselei mit irgendwelchen scripten!
*erleichtert bin* |
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Weyoun Gast
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Verfasst am: 19.06.2006 08:11 Titel: |
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Innnnngooooo? Oder wer es sonst noch weiss: Vatie hat gestern in der Shoutbox geschrieben, dass es ein weiteres Steam-Update gibt. Mir ist das wohl entgangen. Nun meine Frage: ist auch ein Patch für die Server gesendet worden? Könnt Ihr das mal in Eurem Webinterface verifizieren? Dann müßte ich meinen Provide nämlich nochmal anmailen...
Mein Mani läuft jetzt auch erstmal wieder. Allerdings musste ich die gametypes.txt löschen, damit der Server startete. Kleinere Schwierigkeiten gibbet zwar noch, aber wenigstens funzen die Sounds und das Interface halbwegs. |
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